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- Short: Puzzle game, Sokoban Alike.
- Author: tyrrelmr@cs.tcd.ie (Malcolm Tyrrell) drHirudo@Amigascne.org (Ventzislav Tzvetkov)
- Uploader: drHirudo@Amigascne.org (Ventzislav Tzvetkov)
- Version: 1.0
- Type: game/think
-
- MazezaM - a puzzle game
-
- Copyright (C) 2002 Malcolm Tyrrell
- tyrrelmr@cs.tcd.ie
-
- Amiga Version
- Copyright (C) 2003 Ventzislav Tzvetkov
- drHirudo@Amigascne.org
-
- Introduction:
- =============
- MazezaM (pronounced "may-zam") is a simple puzzle game. You enter the
- mazezam on the left and you have to get to the exit on the right by
- pushing rows of blocks left and right. If you get stuck you can
- retry the mazezam, but this will cost you a life.
-
- To the best of my knowledge MazezaM's specific game logic is original.
- Unfortunately, there are so many puzzles out there that it is impossible for
- me to be sure. If you are aware of a prior instance of the idea, please get
- in touch. If possible, include a link which I can add to my web page.
-
- The idea for MazezaM came to me while recalling an Oric-1 type-in game
- called "Fall Guy" (from the book "Sixty Programs for the Oric-1" by Robert
- Erskine, Humphrey Walwyn, Paul Stanley and Michael Bews). The game play is a
- reminiscent of the game Sokoban (Thinking Rabbit, Inc) and also bears a
- resemblance to "sliding block" or "sliding piece" puzzles where wooden shapes
- are moved around in order to get a (usually larger) shape from one side of the
- puzzle to the other. The name "MazezaM" was suggested by Robert Byrne.
-
- Implementations Wanted:
- =======================
- I encourage you to implement MazezaM for other platforms. If you plan to do
- so, I request that you accept the following conditions:
- 1. If you implement MazezaM as described here, then you should call the puzzle
- game itself "MazezaM". You should call the individual puzzles either
- "mazezams" or some standard name like "levels" --- please do not make up a
- new name for them. You may choose whatever name you want for the
- implementation, including the name "MazezaM".
- 2. If you implement an extension to MazezaM (i.e. you create a derivative
- puzzle game), then you should acknowledge the fact that it derives from
- MazezaM.
- 3. E-mail me at tyrrelmr@cs.tcd.ie so I can put a link on my web page.
- 4. Remember: if you include mazezams created by other people with your
- implementation, you need to check that you have permission to do so.
-
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